Claiming the server + sessions
First-time setup, creating a session, joining.
Satisfactory's dedicated server uses in-game server manager to configure most things. First boot, you'll claim it.
Connecting + claiming
- Start the game (single-player or join screen).
- Server Manager → Add Server.
- Server Address: your IP (port
7777default — no port needed if it's default). - The server shows as Unclaimed.
- Click Claim Server.
- Set an Administrator Password. You're now the admin.
Creating a session
A "session" is the world you're hosting. After claiming:
- Server Manager → Sessions → New Game.
- Pick a session name, starting location.
- Start. The session runs server-side; players join into the running session.
To load a single-player save into the server:
- Find your local save (Windows:
%LocalAppData%\FactoryGame\Saved\SaveGames\<steamId>\<sessionname>\<save>.sav). - Server Manager → Sessions → Upload Save.
- Pick the save, start the session.
Joining
Players add the server in their Server Manager the same way you did. Once added, they can join the running session through the manager.
Server settings
Inside the manager:
- Autosave Interval — seconds between saves (default 300)
- Autosave Number — how many rotating saves to keep
- Server Restart — schedule periodic restarts
These persist server-side.
Auto-pause
By default, the server pauses when no players are connected (saves CPU). Toggle off if you want production lines to keep running while you sleep.
AUTOPAUSE=false env var, or disable in panel settings.
Mod support
Satisfactory mods install via the Satisfactory Mod Manager (SMM) on the client. For server-side mods, the same SMM has a Server Manager tab — connect SMM to your server using the admin password and it'll mirror your client mod list.
Server-side mods + client-side mods must match exactly.