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Joining + basics

Connecting Bedrock clients, world settings, OPs.

Bedrock servers serve cross-platform clients — Windows 10/11 app, Xbox, PlayStation, Switch, iOS, Android.

Connecting

On the client, Servers tab → Add Server:

  • Server Name — whatever you want to call it
  • Server Address — the IP (or domain) shown in your dashboard
  • Port — default is 19132 (UDP)

Save, then Join.

Console clients (Xbox, PS, Switch)

Console clients can't easily add custom servers without a network workaround. The two common ones:

  • Featured Servers — Microsoft-curated only (you can't be on this list).
  • DNS redirect / BedrockConnect — third-party DNS trick. Player- side setup. Not something we provide; it works but isn't officially supported by Microsoft.

PC and mobile players can connect directly to any server.

Becoming OP

In the panel console:

op PlayerName

Same deop, ban, pardon, whitelist on/add/remove commands as Java edition. Bedrock's command set is a subset of Java's but the admin commands are mostly the same.

World settings

server.properties controls:

  • level-name — world folder name
  • gamemode — survival / creative / adventure
  • difficulty — peaceful / easy / normal / hard
  • max-players — concurrent limit
  • level-seed — for new world generation
  • view-distance — chunks (default 10, lower = better performance on big servers)

Edit via the file manager, save, restart.

Resource packs / behavior packs

Bedrock supports add-ons (resource packs and behavior packs).

  1. Upload the pack to /data/resource_packs/ or /data/behavior_packs/.
  2. Edit world_resource_packs.json or world_behavior_packs.json inside the world folder to enable the pack.
  3. Restart.

Players auto-download enabled packs on join (Bedrock handles this natively — no public URL needed like Java).